A practical guide to preparing for the Stripe Young Scientist & Technology Exhibition 2027, including categories, recent winner patterns, timeline and project planning advice.
Now open: The Stripe Young Scientist & Technology Exhibition 2027 is accepting student applications until 17:00 on Friday, 25 September 2026. Teacher assessment is due by Monday, 28 September 2026, and the exhibition takes place at the RDS in Dublin from 6-9 January 2027.
For many families in Ireland and Northern Ireland, the Stripe Young Scientist & Technology Exhibition is the first time a student moves from "I like science" to "I can investigate a real question myself."
That shift matters.
This is not just a poster competition. Strong projects usually have a clear question, a testable method, evidence collected by the student, and a convincing explanation of why the work matters. The best entries often sit at the intersection of science, technology, society, health, environment, and data.
This guide explains what kinds of projects fit the competition, what recent winning projects tell us, and how students can prepare a project that is realistic, original, and well documented.
👉 You can also view the competition listing on CompeteMap here: Stripe Young Scientist & Technology Exhibition 2027.
The Stripe Young Scientist & Technology Exhibition, often shortened to Stripe YSTE, is one of the most important school STEM competitions on the island of Ireland. It is open to students aged roughly 12-19 from post-primary schools, and shortlisted projects are exhibited and judged in person at the RDS in Dublin.
For 2027, the official process includes:
| Stage | What happens | Date |
|---|---|---|
| Student entry | Submit online entry and one-page proposal | 25 September 2026, 17:00 |
| Teacher assessment | Teacher completes assessment through the portal | 28 September 2026 |
| Qualification result | Accepted projects are announced | 23 October 2026 |
| Confirmation forms | Accepted projects return forms | 5 November 2026 |
| Final video | Upload 3-minute project video | 11 December 2026 |
| Exhibition | Judging and exhibition at the RDS | 6-9 January 2027 |
The first entry is not the finished project. It is a proposal: a concise explanation of the problem, the hypothesis or aim, and how the student plans to investigate it.
That means preparation should begin before September, not in the final week before submission.
Stripe YSTE is broad, but it is not vague. Projects are submitted under official categories, and each category expects evidence and method.
| Category | What it can include | Good starter question |
|---|---|---|
| Technology | Robotics, computing, cybersecurity, machine learning, VR/AR, automation, biotechnology tools | Can we build or improve a tool that solves a specific problem? |
| Social & Behavioural Sciences | Psychology, sociology, economics, geography, learning, perception, political or social analysis | Can we measure how people behave, learn, decide, or experience something? |
| Biological & Ecological Sciences | Biology, biodiversity, agriculture, conservation, disease, ecology, microbiology, plant science, sustainability | Can we investigate a living system or environmental pattern? |
| Chemical, Physical & Mathematical Sciences | Chemistry, physics, maths, engineering, astronomy, materials, electronics, applied mathematics | Can we test, model, measure, or optimise a physical or mathematical system? |
| Health & Wellbeing | Physical health, mental health, nutrition, sport, exercise, community wellbeing, quality of life | Can we understand or improve a health or wellbeing outcome? |
Parents sometimes assume that "technology" means coding, or that "science" means lab experiments. In reality, many strong projects combine categories. A student might use AI to study health data, statistics to understand education, or engineering to solve an environmental problem.
The category is useful, but the research question matters more.
Looking at recent winners is useful, not because students should copy them, but because they reveal what judges tend to value.
| Year | Winning project | Main field | What parents can learn from it |
|---|---|---|---|
| 2026 | GlioScope: Multi-task Deep Learning and Causal AI for Glioma & Glioblastoma Profiling | Health, AI, medical data | A strong project can combine advanced technology with a clearly defined medical problem. |
| 2025 | ACT {Aid Care Treat}: App-timising emergency response | Health & Wellbeing, technology | Real-world usefulness matters; the project addressed emergency response with a practical digital aid. |
| 2024 | VerifyMe: A new approach to authorship attribution in the post-ChatGPT era | Technology, AI, education | Timely social and technological problems can be powerful if the method is rigorous. |
| 2023 | Assessing the impact of second-level education on key aspects of adolescents' life and development | Social & Behavioural Sciences | Large-scale surveys and careful analysis can compete strongly with lab or coding projects. |
These examples show that there is no single "winning topic". A project does not need to be about medicine or AI. But it does need to show:
❌ Weak version: "I want to do a project about climate change."
✔ Stronger version: "Can a low-cost school garden sensor help predict when soil moisture drops below a level that affects plant growth?"
❌ Weak version: "I want to make an app for health."
✔ Stronger version: "Can a simple mobile tool improve how quickly students identify appropriate first-aid steps in common school emergency scenarios?"
A good project usually has four layers.
The project should begin with something the student genuinely wants to understand or improve. That could come from school, sport, local community life, family experience, environment, technology, farming, health, transport, or education.
The best problems are narrow enough to investigate.
Instead of:
How can we improve mental health?
Try:
Is there a measurable relationship between evening screen use and sleep quality among students in a specific year group?
Judges need to see that the student is not just collecting facts. They are investigating.
A useful structure is:
Does X affect Y under Z conditions?
or:
Can this method/tool/intervention improve this measurable outcome?
Students should ask: what can I actually do safely, ethically, and repeatedly before January?
Methods might include:
The method does not need to be expensive. In many cases, careful design beats fancy equipment.
The project diary is where students show their thinking. It should record:
For parents, this is one of the most important habits to encourage. A neat final poster cannot replace months of visible thinking.
| Time | What to focus on | Parent role |
|---|---|---|
| May-June 2026 | Explore possible topics and read past projects | Help the student notice problems in real life |
| June-July 2026 | Choose one question and do early trials | Encourage narrowing the idea |
| August 2026 | Draft the 500-word proposal and plan data collection | Ask whether the method is realistic |
| Early September 2026 | Refine hypothesis, method, safety and ethics | Help with scheduling and teacher contact |
| By 25 September 2026 | Submit student proposal | Check deadlines, not the science |
| October-November 2026 | If qualified, collect main evidence and build project diary | Protect steady work time |
| December 2026 | Prepare report book, display board and 3-minute video | Listen to practice explanations |
| January 2027 | Present clearly to judges and visitors | Support confidence, rest and logistics |
Students often start too big. A parent can help by asking narrowing questions:
Here are some topic directions that fit the spirit of the competition:
| Broad interest | Better project direction |
|---|---|
| AI | Testing whether an AI model can classify a narrow, well-defined type of data |
| Environment | Measuring a local environmental problem and comparing possible solutions |
| Health | Designing and testing a tool, survey, or model for a specific wellbeing issue |
| Sport | Analysing performance, injury prevention, recovery, or training habits |
| Education | Investigating how students learn, revise, read questions, or use technology |
| Engineering | Building and testing a prototype under measurable conditions |
| Agriculture | Studying soil, plant growth, biodiversity, sustainability, or farm efficiency |
The goal is not to sound impressive. The goal is to become investigable.
Before the September deadline, students should ideally have:
The proposal should not be marketing copy. It should help judges understand the research.
A simple structure:
| Mistake | Why it hurts the project | Better approach |
|---|---|---|
| Choosing a topic that is too broad | The project becomes descriptive rather than investigative | Narrow it to one measurable question |
| Building an app without testing it | Judges need evidence, not only a product idea | Test usability, accuracy, speed, or impact |
| Copying a familiar science-fair experiment | It may lack originality | Add a local problem, new variable, or better analysis |
| Starting the diary late | The process becomes invisible | Record work from the first idea |
| Collecting survey data casually | Weak data leads to weak conclusions | Plan sample, questions, consent and analysis |
| Parents doing too much | It weakens student ownership | Support logistics and questioning, not the research itself |
The best parent role is project manager, listener and safety check.
Parents can help by:
Parents should avoid:
Judges are used to seeing student work. Authenticity matters.
Stripe YSTE is a good fit for students who:
It is especially strong for students interested in:
But a student does not need to be a future scientist to benefit. The process builds research habits, evidence-based thinking, communication, resilience and confidence.
Start with a problem the student genuinely cares about. Then make it smaller, clearer and testable.
The projects that stand out are rarely just "clever ideas". They are ideas that have been investigated carefully.
For 2027, the practical next step is simple: choose a possible topic now, run a small trial, and use the summer to turn curiosity into a focused proposal before the 25 September 2026 deadline.
👉 View the competition listing: Stripe Young Scientist & Technology Exhibition 2027
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